The DirectionalLightComponent is used to add a directional light as a child to an entity.
Description
The DirectionalLightComponent
is used to add a directional light as a child to an entity.
Usage
- Attach the component to a game entity.
- Adjust the properties to customize the appearance and behavior of the directional light.
Dependencies
Has no dependencies.
Properties
color
- Type:
COLOR
- Description: Represents the color of the directional light. Define the desired color using the RGBA format.
energy
- Type:
FLOATING
- Description: Represents the energy of the directional light. This property controls the overall brightness of the light.
specular
- Type:
FLOATING
- Description: Represents the specular intensity of the directional light. Adjust this property to control the shininess of the lit surfaces.
shadow
- Type:
BOOL
- Description: Enables or disables shadows for the directional light. Set to
1
for enabled, 0
for disabled.
shadow_color
- Type:
COLOR
- Description: Represents the color of the directional light's shadows. Define the desired color using the RGBA format.
bias
- Type:
FLOATING
- Description: Represents the bias of the directional light's shadows. Adjust this property to control shadow precision.