Special

“Who Wouldn’t Like To Have Their Own World?”

Vitor Milagres' journey into the world of 3D design and world-building began in 2017. During this time, he discovered a passion for 3D design, which quickly evolved into a career. Meet Vitor Milagres, anitya's Brand Ambassador.

August 7, 2024

Vitor Milagres' journey into the world of 3D design and world-building began in 2017. During this time, he discovered a passion for 3D design, which quickly evolved into a career. As anitya's brand ambassador, Vitor leverages the platform to push the boundaries of 3D design, making the process more accessible and engaging for creators worldwide.

We asked him a few questions about his approach to his work and his path so you get to know him better. Here are his truly inspiring answers.

Can you tell us a bit about your background and how you got started in 3D design and world-building?

I started getting interested in 3D in 2017. At that time, I had just paused my architecture course and was part of a multimedia art group called ROSABEGE. We made music, editorial photos, videos, etc. For our first album, we hired a friend to create a 3D cover, and that sparked my interest in starting to do it myself.

What was the first moment you realised you wanted to create virtual worlds, and how did that passion evolve into a career?

My journey in 3D started as a graphic designer. I worked with some brands like Melissa and SPFW, mainly in the fashion area. During the pandemic, a music festival invited me and some friends to create a virtual version of the event. At the time, I was familiar with an immersive worldbuilder platform and decided to take on the challenge. It was a success; the map turned out beautifully, and I discovered a passion — which had existed since my time studying architecture — for creating immersive experiences.

How do you approach creating immersive virtual worlds, and what’s your creative process like?

It usually depends on the amount of freedom I have in the project. When I need to do art direction, I usually start from research to sketches and then build everything in 3D. When I receive a more ready-made scope, the process becomes more about completing tasks rather than an artistic process with emotional development. But I enjoy both ways because I can always express myself at some point. I like to think about map navigation, how the chronology of the experience has the power to engage people, and how the user gradually delves into the environment, becoming more comfortable and relaxed.

What challenges do you face as a 3D artist, and how do you overcome them?

I think the biggest challenge is knowing how to measure the infinite possibilities that 3D has in order to deliver projects that truly connect with people. I find it challenging how 3D has the power to communicate things while offering an endless array of different paths to do so. In terms of gamification, the difficulty has always been coding. Not having the autonomy to create interactions without knowing how to code was not good. But that's why we created anitya, right?

Can you share a favourite project or world you’ve designed and what makes it special to you?

There are two. One of the first ones we did with anitya, which was more playful and about storytelling, together with "Tales of Us." The other is the "Circuit," one of our templates on the platform. I love this one because it was a return to architecture in a more grounded way. In the sense that the map represents a structure, a building, that could very well exist, with concrete, marble textures, etc. Being able to experience an environment made this way in 3D, with more "normal" architectural conventions, I loved doing it and connecting with the Vitor of 2016, 2017.

What inspired you to join anitya, and what excites you most about working on this platform?

anitya was the company that, back then, believed in my development within this universe. I dedicated a lot of creativity, care, and hard work to deliver worlds, conduct workshops, and develop a platform that is increasingly perfect for people like me. The construction process is now easier, all on the web, no coding, only drag and drop, clicks, templates. We are really lowering a barrier here, facilitating a process and knowledge that is often inaccessible. Working on the platform is great because I can import my 3Ds and easily create a cool and marketable experience

How does anitya elevate your work to new heights?

For a 3D artist, I'm sure the biggest frustration for a world builder is not being able to be there, inside the map, and live that experience in full scale. With anitya, it became easier; I can experience in 1st or 3rd person, walk around, understand the scales, and the real time that things take to happen. Anitya helped to improve my relationship with 3D much more. And with the integration of VR, that frustration of not being able to be really inside the map became much smaller.

What advice would you give to aspiring 3D designers and world-builders looking to break into the industry?

Don't be afraid to create experiences with your own style and personality. 3D is, above all, a tool that communicates things, tastes, paths, ways of thinking about the world, navigation logics that, in the end, are extracts of who we are. So go all out, create, engage people, invite them to see YOUR world. Who wouldn't want to have their own world? 3D worldbuilding artists can have several, haha.

And study a lot, always stay tuned to new tools and what has been emerging to make our lives easier. Share knowledge, join communities that will embrace your point of view... All of this is part of the process.



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