Particle Component

The ParticleComponent allows you to create particle effects in a 3D scene.

Description

The ParticleComponent allows you to create particle effects in a 3D scene, using a CPUparticles node with SphereMesh.

Usage

  1. Attach the component to a game entity.
  2. Adjust the properties to customize the appearance and behavior of the particle system.

Dependencies

Requires the Anitya server for downloading and saving material assets.

Properties

amount

  • Type: INT
  • Description: Represents the number of particles emitted per frame.

size

  • Type: FLOATING
  • Description: Represents the size of the particles.

spread

  • Type: FLOATING
  • Description: Represents the spread of the particles.

speed

  • Type: FLOATING
  • Description: Represents the speed of the particles.

lifetime

  • Type: FLOATING
  • Description: Represents the lifetime of the particles.

gravity

  • Type: VECTOR3
  • Description: Represents the gravitational force affecting the particles.

type

  • Type: INT
  • Description: Represents the emission shape type of the particles.

color

  • Type: COLOR
  • Description: Represents the color of the particles.

material (Disabled)

  • Type: ASSET_REF
  • Description: Represents the material asset used to render the particles.