Box Collider Component

The BoxColliderComponent is used to add a box collider to an entity.

Description

The BoxColliderComponent is used to add a box collider to an entity, through addition of a StaticBody and CollisionShape, enabling collision detection in a 3D environment.

Usage

  1. Attach the component to a game entity.
  2. Adjust the properties to customize the size and visibility of the box collider.

Dependencies

Has no dependencies.

Properties

size

  • Type: VECTOR3
  • Description: Represents the size of the box collider. Adjusting this property changes the dimensions of the collision shape.

visible

  • Type: BOOL
  • Description: Determines the visibility of the box collider on the world builder.

Requires the use of the Anitya server for downloading panorama images as assets.